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Class default

Hierarchy

  • default

Index

Constructors

constructor

  • new default(targetElm: Element): default

Properties

ctxMenuHandlers

ctxMenuHandlers: CtxMenuHandlers

data

data: AdimaData

Accessors

footerHeight

  • get footerHeight(): number

headerHeight

  • get headerHeight(): number

height

  • get height(): number

isPlaying

  • get isPlaying(): number

isShuffling

  • get isShuffling(): number

lineSpan

  • get lineSpan(): number

numHLines

  • get numHLines(): number

numVLines

  • get numVLines(): number

vLineContentBottom

  • get vLineContentBottom(): number

vLineContentHeight

  • get vLineContentHeight(): number

vLineContentTop

  • get vLineContentTop(): number

vLineHeight

  • get vLineHeight(): number

vLineMarginHeight

  • get vLineMarginHeight(): number

width

  • get width(): number

Methods

addHLine

  • addHLine(__namedParameters: Pozition): void
  • Parameters

    • __namedParameters: Pozition

    Returns void

addHLinesRandomly

  • addHLinesRandomly(num: number): void
  • Parameters

    • num: number

    Returns void

addVLine

  • addVLine(): void

addVLines

  • addVLines(num: number): void
  • Parameters

    • num: number

    Returns void

calcPath

  • calcPath(__namedParameters: AdimaData): Player[]
  • Parameters

    • __namedParameters: AdimaData

    Returns Player[]

clearPath

  • clearPath(): void

handleGoalBlur

  • handleGoalBlur(e: Event): void

handleGoalClick

  • handleGoalClick(e: Event): void

handlePlayerBlur

  • handlePlayerBlur(e: Event): void

handlePlayerClick

  • handlePlayerClick(e: Event): void

hideGoals

  • hideGoals(): void

Readonly init

  • init(__namedParameters?: InitOptions): void
  • Parameters

    • __namedParameters: InitOptions = ...

    Returns void

removeHLine

  • removeHLine(): void

removeVLine

  • removeVLine(): void

renderPathOneByOne

  • renderPathOneByOne(path: Path, idx: number): Promise<void>
  • Parameters

    • path: Path
    • idx: number

    Returns Promise<void>

revealGoal

  • revealGoal(goalBlindElm: SVGElement): void
  • Parameters

    • goalBlindElm: SVGElement

    Returns void

revealGoals

  • revealGoals(): void

setPlaying

  • setPlaying(): void

setShuffling

  • setShuffling(): void

shuffleGoals

  • shuffleGoals(): Promise<void>

startAdima

  • startAdima(): Promise<void>

unsetPlaying

  • unsetPlaying(): void

unsetShuffling

  • unsetShuffling(): void

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